What's so important about it? It's the reason the whole peace treaty is happening. Last time if was in our hands, all of the legions were united. It's an ancient weapon, two blades in the front and two in back. It represents the last time the legions were unified. It's an ancient charr weapon, two blades pointing forward and two pointing backward with an handgrip in the middle. Without her, they never would have made it through that army of ghosts. She and a bunch of other adventurers retrieved the Claw of the Khan-Ur from the wreckage of Ascalon. Is there a story you'd like to hear? Tell me about Ember Doomforge. They love hearing about Kalla Scorchrazor and Ember Doomforge. This combo allows 3 high damage skills to all hit at once if cast quickly, spiking for extremely high damage.Marghel Talekeeper is a storyteller teaching young cubs about charr history in Deathblade's Watch.ĭialogue Cubs need to hear about the glories and the dangers of battle, so I tell them what stories I know.spam it while on melee to maintain DPS after you burned through the FGS skills, but it isn't worth to drop yet.will be taken mainly to deal damage in melee range, while evading through enemies.will be used mostly for mobility, chasing down and bursting a single target or repositioning.Despite the small radius, it hits 10 targets and should be used after to maximize damage. Cast on top of downed enemies and/or the enemy stack.Remember that you can retrieve the FGS conjured on the ground if you are still around.You should still swap attunements, mainly between and for damage, while yielding the FGS.It can be used after casting to increase the damage. (FGS) provides great mobility and a damage boon when wielded.Using immediately before starting the cast.By the end of the channel, you can find yourself out of position or focused by enemies.is also very effective when used inside a Spellbreaker's.Meteor Shower should always be followed up, as soon as possible, by in to ensure an Immobilize from the trait.Watch out for the incoming damage from 24px Retaliation, be ready to heal u.If you realize the skill won't connect, you have a small window to cancel (stow) the skill before the meteors start to go off, putting it on a 4s CD.If you get interrupted midcast, the amount of meteors and damage will be lower. Try to be in a safe spot while channeling.Try to place it on spots the enemy stack will tend to be, rather than where it is now. is your main damage source, but it has a long cast time.and can be used to soften condition pressure, benefiting from the large radius, and to remove soft CC on allies, respectively.Turn briefly while casting the skill to aim it and effectevily blocking the passage. 's direction is based on your where your character is looking. , and will be used mainly for the CC along with your team damage pressure.tiny damage, land it for Burning uptime, which increases damage via, and follow up with a hard hittng skill.Use for the extra CC, it doesn't require LoS.Staff#3 skills are somewhat ignorable in this build, but can bring some utility.Can be used as preventive ground pressure and for cleaving. gives reliable damage, assuming the the slow proc time.whilst being Water gives significant 300-radius damage and justifies, along with the Water 4-5 skills, going into Water Attunement.quick cast and good damage, will be used to pick off single targets, try to cast it on enemies stacked to hit multiple foes.Look for casting it off cooldown to maximize ground pressure. makes significant part of your sustained pressure after Meteor Shower.Bear in mind Ice Spike and Eruption aren't instant. Staff #2 skills are strong damage fillers (with low cooldown) to rotate between while Meteor Shower isn't available.is also a good option for cleaving a downed clump, since it bounces.It also helps with self Might uptime thanks to.can consist a decent part of your damage.You can interrupt by using stow weapon as soon as you are full healed in order to save time.Lightning Flash can also be used while CC'ed. (and sometimes ) will be used mainly for self defense as reposition tool, temporarily avoiding ground heat and denying enemies tunnel visioning on you.You can switch while you are still casting a skill without interrupting the cast.This build requires rapidly switching between attunements.As soon as you achieve 25 stacks of and get out of combat you should swap back to the Staff without it. Having 2 Staffs is purely for the stacking sigil purpose.feast option with additional power and ferocity.Feel free to use as much Berserker's gear as you can without dying.Feast option with additional damage reduction.
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